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21) Victories
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Description
With evil Mordred in charge of Oakhurst Academy, a school for magicians, can Spirit White and her friends save their fellow students and prevent the end of the world?
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In her alternate England of 1851, fifteen-year-old Sophronia tries to uncover who is behind a plot to control a prototype that has the potential to alter human and supernatural travel, and to learn what role Mademoiselle Geraldine's academy for young spies plays in the affair.
27) Court
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"No one survived the last battle unscathed. Flint is angry at the world, Jaxon is turning into something I don't recognize, and Hudson has put up a wall I'm not sure I'll ever break through. Now war is coming, and we're not ready. We're going to need an army to have any hope of winning. But first, there are questions about my ancestors that need answers. Answers that might just reveal who the real monster is among us. And that's saying something...
28) Cheyenne again
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In the late 1880's, a Cheyenne boy named Young Bull is taken to a boarding school to learn the white man's ways.
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Cammie Morgan visits her roommate Macey in Boston and the two escape a kidnappers' plot using their espionage skills, and when Macey goes on the campaign trail with her father, the vice-presidential nominee, Cammie and other friends use their spy training as part of the security team.
33) Crush
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Returning to Katmere Academy, the Circle is caught in a power play and the Vampire Court fights for leverage while Hudson and Jaxon vie to make themselves the most important person to Grace--one with secrets that appeal to her mind and the other with the love that has captured her heart. Meanwhile they all face an unspeakable evil and possibly the ultimate sacrifice.
Returning to Katmere Academy, Grace is haunted by fragments of days she has no recollection...
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"At Grimrose Academie, the fairy-tale deaths continue. And unless the curse is broken, one of the girls could be next. Nani, Yuki, Ella, and Rory have discovered the truth about the curse that's left a trail of dead bodies at Grimrose. But the four still know nothing of its origins, or how to stop the cycle of doomed fates. And each girl harbors her own secret. One is learning why she was brought to the school. One struggles to keep her new and deadly...
36) The lying game
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The text message arrives in the small hours of the night. It's just three words: I need you. Isa drops everything, takes her baby daughter and heads straight to Salten. She spent the most significant days of her life at boarding school on the marshes there, days which still cast their shadow over her. At school Isa and her three best friends used to play the Lying Game. They competed to convince people of the most outrageous stories. Now, after seventeen...
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"The one thing you never talk about while you're in the Scholomance is what you'll do when you get out. Not even the richest enclaver would tempt fate that way. But it's all we dream about: the hideously slim chance we'll survive to make it out the gates and improbably find ourselves with a life ahead of us, a life outside the Scholomance halls. And now the impossible dream has come true. I'm out, we're all out--and I didn't even have to turn into...
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